![]() Orbital Units stay in orbit 50% longer before de-orbiting. Once in a while you may get lucky and snag an outpost in an ideal spot, but seeing as Colonist costs were reduced in Rising Tide, you’re much better off leaving this Virtue on the shelf. The AI loves to settle cities in poor locations so most of the time it’s better to settle one of your own instead. You won’t be warmongering early in Beyond Earth unless you choose to play on lower difficulties, but even then the ability to steal a developing outpost is far too situational. In fact, Ecoscaping arguably holds the distinction of being the worst tier 3 Virtue in the game just because the things it tries to enhance are far too bad to ever warrant consideration in the first place.Īfter conquering an enemy Outpost, automatically found an Outpost of your own in its place. This Virtue bestows a respectable bonus to a costly tile Improvement that is way too expensive and impractical to get much value from. +1 Food, +1 Production, +1 Culture from every Terrascape Improvement. Like Applied Metasociology that sits just above it on the Knowledge tree, Creative Class is thankfully very easy to skip and not bother with. You’ll never have enough excess Health to make this Virtue worth it as the percentage amount gained is way too low and would still be poor if the return was increased to 100%. Getting more Culture by selecting a Virtue like this only serves to make your next Virtue more expensive. ![]() Spending Culture on a Virtue that gives you more Culture attempts to make your next Virtue cheaper, and yet it rarely works out that way because of the exponential growth of Virtue costs. Culture-fed bonuses that only reward you with more Culture are one of my biggest pet peeves in Civilization and so whichever way you choose to look at it, this is a very bad pick. In the release build of Beyond Earth, this Virtue granted a pitiful amount of Energy for a huge Health investment whereas now it instead grants a pitiful amount of Culture for a huge Health investment. The only plus with Applied Metasociology is that it sits on a distant branch of the Knowledge tree, so you can freely ignore it in favour of better alternatives (which is just about anything else!).Įarn extra Culture up to 30% of positive Health. Even then, Agents assigned to counterspy duty already do a stellar job of reducing Intrigue without this Virtue in effect. City Intrigue levels do not matter at all because the best Covert Operation (Steal Science) is available early and doesn’t directly hamper the city it targets. If you caught my Beyond Earth Wonders guide then you’ll already know what I think about espionage “bonuses”. Once again, the best picks in the four different trees tend to be obvious, but for the sake of it, here’s a personal favourites list that ranks all of Beyond Earth’s Virtues from worst to best.Ĭity Intrigue decreases faster when an Agent is present. What we’re left with now is an existing suite of empire-wide bonuses and synergies that can feel a little schizophrenic in terms of game-changing potential, but it’s certainly not on the same level of inadequacy as the Wonders are! There’s no equivalent to Civilization V’s Cultural victory here and the Rising Tide expansion brought no changes to the Virtue system either. We’ve already covered Sponsors and Wonders, so now it’s time to run through all the Best Virtues in Beyond Earth.ĭeveloping your Culture is a tertiary concern in this game as despite being quite crucial in the early going, the importance of Virtues quickly drops off in favour of the more potent Science and Production. Just sayin'.Welcome to the final entry in an unofficial trilogy of casual guides for Sid Meier’s Civilization: Beyond Earth. It takes a long time to get through a session, so the completed walkthrough will probably take a while to craft. (Even if it's arguably just an extensive mod for Civ V.)īelow is a listing of articles and walkthroughs for Civilization: Beyond Earth. A mixture of colony building, diplomacy, warfare, and ethics, Civilization: Beyond Earth is a strong contender for one of the best Civilization games ever created. ![]() An extreme variant on the game engine pioneered by Civilization V, Beyond Earth removes the action from Earth and plops it onto a foreign planet, moving away from the classical-to-modern model of the older games and tapping technologies and scenarios found only in science fiction. The latest in a long line of classic simulation games, Civilization: Beyond Earth was released on Octoin North America. Images used for educational purposes only. Civilization: Beyond Earth created by Firaxis Games.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |